Any chance of Fallout 3 help? (solved)

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Any chance of Fallout 3 help? (solved)

Postby brett on Sat Nov 01, 2008 6:39 am

Hi,
I set up Fallout 3 with the files in the wrapper pack, but it looks like it needs xlive.dll. The live for Windows doesn't install, but I was able to grab the dlls from the msi. Now xlive.dll references iphlpapi.dll which needs RtlIpv6AddressToStringA from ntdll.dll. Specific error: "The procedure entry point RtlIpv6AddressToStringA could not be located in the dynamic link library ntdll.dll". A copy of ntdll.dll from XP in the Fallout folder is just ignored, and it looks like ntdll is the kernel wrapper, so the new version probably isn't viable anyway.

Any techniques for getting Fallout to work in win2k would be greatly appreciated.
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Re: Any chance of Fallout 3 help?

Postby OldCigarette on Sat Nov 01, 2008 7:54 pm

You might try this

get this iphlpapi (5.1.2600.2)
http://www.ascentive.com/support/new/dll_iphlpapi.phtml
this version does not have the NTDLL requirements but still supplies GetAdaptersAddresses

and use kernel32 & advapi32 from the wrapper

Dunno if it will work but that should satisfy the dependencies. Also if you want to install XLive normally you can just remove the LaunchCondition from the msi file.

Good Luck!

OldCig
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Re: Any chance of Fallout 3 help?

Postby brett on Sat Nov 01, 2008 11:55 pm

It looks like it worked. Thank you very much.
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Re: Any chance of Fallout 3 help?

Postby OldCigarette on Sun Nov 02, 2008 3:02 am

awesome, can you report if multilayer is working to?

Thanks
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Re: Any chance of Fallout 3 help?

Postby brett on Sun Nov 02, 2008 8:29 pm

Fallout 3 doesn't have multiplayer. It does have a LIVE button, but nothing happens when I push it.

Also, the mouse cursor keeps returning to the center of the screen every 5 seconds or so in menus. Have you seen that before? It seems to be a common problem with directinput with WINE, but google doesn't have any results for win2k.
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Re: Any chance of Fallout 3 help?

Postby OldCigarette on Sun Nov 02, 2008 10:12 pm

Okay thanks for the info about no multiplayer.

There was a bug in the user32 wrapper which once caused the mouse to do weird things, you are not using that though are you? If you are try without it.

If you are not using user32 wrapper, fallout may support RawInput. You can try to use the user32 wrapper which has that feature to see if it helps any. Maybe there is something wrong with the DirectInput code path and it uses the RawInput on XP so no one notices, dunno.
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Re: Any chance of Fallout 3 help?

Postby nebula24 on Tue Nov 04, 2008 5:28 pm

brett wrote:Also, the mouse cursor keeps returning to the center of the screen every 5 seconds or so in menus. Have you seen that before? It seems to be a common problem with directinput with WINE, but google doesn't have any results for win2k.


I just got the game running on W2K thanks to this site and have this issue to. It seems to only occur during menu's (both at the main menu screen and in game such as when the pipboy is open). I have no issues with the mouse when I'm playing. So I can run around easily, aim and shoot. To navigate the menus I've just been using keyboard (Shift + arrow keys switches the main pipboy buttons) or sometimes can quickly move the mouse and click, but keyboard is easier. Lucky for me the default controls fit me fine as they are tricker to change using just the keyboard. I haven't tried editing them in the ini file.

Only issue I seem to have now is exiting computer terminals. None of the keys seem to work as the exit key and I think I need to select the power button but I can't get there in time to select it before my mouse resets. I've only tried 1 terminal by the dad before the GOAT test though so I might have missed how to exit it.

Otherwise seems to work great on my aging W2K system.
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Re: Any chance of Fallout 3 help?

Postby DosFreak on Tue Nov 04, 2008 10:19 pm

Do you have a gamepad or joystick plugged in? Try disconnecting it.


I don't have a laptop handy (ran out of them at work) hopefully the new order will be in later this week and I'll get around to testing F3 in 2000.
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Re: Any chance of Fallout 3 help?

Postby nebula24 on Wed Nov 05, 2008 5:22 pm

DosFreak wrote:Do you have a gamepad or joystick plugged in? Try disconnecting it.


I don't have a laptop handy (ran out of them at work) hopefully the new order will be in later this week and I'll get around to testing F3 in 2000.


I get the mouse center thing with both a joystick plugged in and not plugged in. I did try using the joystick to see if I could navigate menus that way but it didn't move. Like Brett mentioned above, I also come across some WINE users having the same issue and one recomended using MouseWarpOverride disabled as a DirectInput key. Since thats WINE and not W2K I have no idea if something similar can be done in W2K.

I did try using the win2k_xp_kernel32.ini file with the [win2k_xp_user32] UseDirectInput=0 section added along with the User32 and User32_org dlls but still have the mouse issue. I might have done something wrong though as I haven't had to use that ini file or user32 dlls before. I also tried looking for mouse settings in the Fallout ini but didn't see anything that seemed related to directinput and searches about disabling it in fallout, oblivion or morrowind were not successful. I also tried to find out how to disable directinput in general (if possible without causing other issues) but didn't find out anything.

Other than that though the game is running fine for me. Even with the mouse issue I was able to use a terminal to leave the vault. I just had to be quick on the mouse to click the red power button before it recentered. Its probably best to save before using a terminal though in case you have trouble doing it so you don't lose your progress since if you get stuck you might have to use the task manager to end fallout. You might be able to use the Exit command in the game's console to get back to the main menu as I've done that after getting stuck in the settings menu but not during gameplay. I also found out you can navigate the map by doing small map drags so that the location you want is in the center and easier to click/hover over before the mouse recenters. I still need to see how bartering works as its hard to select items on the right side of the menu screen so I normally just use the A key to take all and then drop what I dont want. The mouse issue might make it hard to sell items.

I did try updating my mouse drivers for my logitech mx518 but it seemed to crash and just kept the old drivers. I'll try again later but wanted to squeeze in some more game time first as its still enjoyable for a postapoc fan like me.
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Re: Any chance of Fallout 3 help?

Postby OldCigarette on Wed Nov 05, 2008 10:53 pm

Just placing the user32 wrapper were you have your other ones should have been enough to let the game know you could use rawinput. The only other thought is maybe it does a version check of your OS to determine the input method. You could try this in your win2k_xp_kernel32.ini file, it might enable use of rawinput assuming the game supports it.
Code: Select all
[win2k_xp_kernel32]
majVer=5
minVer=1
buildNum=2600
majSP=2
minSP=0
versionString=Service Pack 2


Of course it may just be that there is some other difference between w2k and xp. Maybe try updating your DirectX too if you havent already.
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Re: Any chance of Fallout 3 help?

Postby DosFreak on Thu Nov 06, 2008 11:46 am

Got a laptop with 2000 installed. Setting up the wrapper and playing around with F3 right now.
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Re: Any chance of Fallout 3 help?

Postby DosFreak on Thu Nov 06, 2008 12:57 pm

On execution of Fallout3.exe will receive the following error:

The dynamic link library XINPUT1_3.dll could not be found in the specified path C:\games\Fallout 3;.;C:\WINNT\system32;C:\WINNT\system;C:\WINNT;C:\WINNT\system32;C:\WINNT;C:\WINNT\System32\Wbem;C:\Program Files\Support Tools\.


Copy the file "xinput1_3.dll" from the "Win2k_X3DAudio" package to the game directory.


On next execution of the game you will receive the following error:


The procedure entry point GetUserGeoID could not be located in the dynamic link library KERNEL32.dll.


Install the 2000 to XP wrapper and copy the wrapper kernel32.dll to the game directory.

On next execution of the game you will receive the following error:


The procedure entry point GetAdaptersAddresses could not be located in the dynamic link library IPHLPAPI.DLL.


Download IPHLPAPI.DLL from http://www.ascentive.com/support/new/dll_iphlpapi.phtml and put the .dll into the game directory.


On next execution of the game you will receive the following error:


The procedure entry point CredFree could not be located in the dynamic link library ADVAPI32.dll.

Copy the 2000 to XP wrapper advapi32.dll to the game directory.

Game should now execute!






PROBLEMS

If game crashes with "Memory could not be Read" error when you start a New Game then open your fallout.ini file in your "My Documents\My Games\Fallout3" folder and change "bUseFaceGenHeads=1" to "0".


If game crashes after you setup your character and when the screen goes white right before you take your first steps then it is an issue with your video card/drivers not supporting Shader Model 2B or Higher. Tested with an Dell Latitude E5400 with Intel 4 Series Express Video Chipset. You can download some saved games from this thread that can bypass this issue: http://www.bethsoft.com/bgsforums/index ... pic=897841











Well I'm out. The crappy Intel video card in this laptop prevents me from getting any further. The above is what you need to do to get the game to work. I don't have a laptop with a good enough video card to get any further and my main computer only has Windows 2008 on it. I would put a 2000 VM on it with Vmware Workstation 6.5 but Windows 2000 Direct3D support in Vmware Workstation 6.5 is unstable.

/EDIT may have found a solution for the video issues. Looking into it....
Last edited by DosFreak on Thu Nov 06, 2008 1:39 pm, edited 2 times in total.
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Re: Any chance of Fallout 3 help?

Postby DosFreak on Thu Nov 06, 2008 12:59 pm

Spotted this here which may help to find a solution:

http://appdb.winehq.org/objectManager.p ... ngId=32906

If the mouse cursor is stuck at the center of the screen (in the main menu), run regedit, go to HKEY_CURRENT_USER/Software/Wine/DirectInput key, create MouseWarpOverride string value and set it to "disable". (If DirectInput key doesn't exist then create it, of course.)
You need at least Wine 1.1.3 for this trick to work.


http://wiki.winehq.org/UsefulRegistryKeys

| +->MouseWarpOverride
| | [Override default mouse pointer warping behavior:
| | enable: (default) warp pointer when mouse exclusively acquired
| | disable: never warp the mouse pointer
| | force: always warp the pointer]



You can also fix it by editing Fallout3.ini in "My Games/Fallout3" -folder.
Change
bBackground Mouse= 1 (previously it was 0).

Now you can move and select what you want in menu. Only problem is with clicking, it doesn't always work (you have to click multiple times with left mouse button to do what you want).
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Re: Any chance of Fallout 3 help?

Postby DosFreak on Thu Nov 06, 2008 1:55 pm

Okay bypassed the video issue.

I'm not experiencing the mouse issue at all. Tried in Windowed mode and Full screen. The tweaks in the above post should work for those experiencing the issue though since that's what some Windows 2000 users needed to do for Oblivion.



Sweeeet. Fallout 3 in Windows 2000. Too bad Fallout 3 couldn't have been a better game. :|
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Re: Any chance of Fallout 3 help?

Postby OldCigarette on Thu Nov 06, 2008 4:43 pm

Great work there DosFreak. So is this game like STALKER at all, I really liked that one.
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